Encoding: GetCharsEx |
When implemented in a derived class, decodes a sequence of bytes from the specified byte array into the specified character array.
Public Function GetCharsEx( ByRef Bytes ( ) As Byte, ByVal ByteIndex As Long, ByVal ByteCount As Long, ByRef Chars ( ) As Integer, ByVal CharIndex As Long ) As Long
To calculate the exact array size required by GetCharsEx to store the resulting characters, the application should use GetCharCount. To calculate the maximum array size, the application should use GetMaxCharCount. The GetCharCount method generally allows allocation of less memory, while the GetMaxCharCount method generally executes faster.
Encoding.GetCharsEx gets characters from an input byte sequence. Encoding.GetCharsEx is different than Decoder.GetChars because Encoding expects discrete conversions, while Decoder is designed for multiple passes on a single input stream.
If the data to be converted is available only in sequential blocks (such as data read from a stream) or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively, of a derived class.
Note This method is intended to operate on Unicode characters, not on arbitrary binary data, such as byte arrays. If your application needs to encode arbitrary binary data into text, it should use a protocol such as uuencode, which is implemented by methods such as Convert.ToBase64CharArray.
The GetCharCount method determines how many characters result in decoding a sequence of bytes, and the GetCharsEx method performs the actual decoding. The Encoding.GetCharsEx method expects discrete conversions, in contrast to the Decoder.GetChars method, which handles multiple passes on a single input stream.
Several versions of GetCharCount and GetCharsEx are supported. The following are some programming considerations for use of these methods:
Exception | Condition |
---|---|
ArgumentNullException |
Bytes is uninitialized. -or- Chars is uninitialized. |
ArgumentOutOfRangeException |
ByteIndex is less than the lower-bound of Bytes. -or- CharIndex is less than the lower-bound of Chars. -or- ByteCount is less than zero. -or- ByteIndex and ByteCount do not denote a valie range in Bytes. -or- CharIndex is not a valid index in Chars |
ArgumentException | Chars does not have enough capacity from CharIndex to the end of the array to accommodate the resulting characters. |
DecoderFallbackException | A fallback occurred -and- DecoderFallback is set to DecoderExceptionFallback. |
The following example converts a string from one encoding to another.
Public Sub Main() Dim UnicodeString As String Dim ASCII As Encoding Dim Unicode As Encoding Dim UnicodeBytes() As Byte Dim ASCIIBytes() As Byte Dim ASCIIChars() As Integer Dim ASCIIString As String Set Console.OutputEncoding = Encoding.UTF8 UnicodeString = "This string contains the unicode character Pi (" & ChrW$(&H3A0) & ")" ' Create two different encodings. Set ASCII = Encoding.ASCII Set Unicode = Encoding.Unicode ' Convert the string into a byte array. UnicodeBytes = Unicode.GetBytes(UnicodeString) ' Perform the conversion from one encoding to the other. ASCIIBytes = Encoding.Convert(Unicode, ASCII, UnicodeBytes) ' Convert the new byte array into a char array and then into a string. ReDim ASCIIChars(0 To ASCII.GetCharCount(ASCIIBytes) - 1) ASCII.GetCharsEx ASCIIBytes, 0, CorArray.Length(ASCIIBytes), ASCIIChars, 0 ASCIIString = NewString(ASCIIChars) ' Display the strings created before and after the conversion. Console.WriteLine "Original string: {0}", UnicodeString Console.WriteLine "Ascii converted string: {0}", ASCIIString Console.ReadKey End Sub ' This example code produces the following output. ' ' Original string: This string contains the unicode character Pi (Π) ' Ascii converted string: This string contains the unicode character Pi (?)